Alessandra Rossi Ghiglione
Alberto Pagliarino
Alberto Pagliarino, Fabrizio Stasia, Viola Zangirolami
Isacco Basilotta, Maurizio Bertolini, Emanuele Francesconi
Chiara Agostinetto
An interactive performance to talk about fighting inequalities and discrimination for active citizenship. A large theatrical game of the goose in which each square activates an interactive reflection on the current world, entertaining and stimulating critical thinking.
OCA: L’arte che allena il pensiero (GOOSE: Art training thoughts) stems from a social and community theater project developed by SCT Centre | COREP in partnership with the Polo del ‘900 and Fondazione S-nodi, which won the “CivICa Call” – Culture and Civic Innovation projects and has been recognized as a best practice in the gaming and edutainment sector.
OCA is the result of a 2-year study and research program. The game’s contents were designed in collaboration with the University of Turin – Departments of Humanistic Studies, Psychology, Law, CIRSDE – and with an expert committee, groups and associations involved in its realization for a total of about 120 inhabitants: young adults, teenagers, women of different cultures, educators and social workers and university researchers participated in workshops and meetings between February 2020 and May 2021. The students of the Albertina Academy of Fine Arts of Turin designed and artistically created the squares that make up the classic game of goose and that make up the scenography of the performance.
It is an interactive performance, a game of goose that trains the critical thinking of the audience and makes them the protagonists of their own decisions and of the progress of the show.
A host, three actors, live music from the jazz trio Hot Pots, a technician, 50 squares designed by students from the Albertina Academy of Fine Arts in Turin. Game pieces, giant dice, and cards placed around the audience, who, split into two teams, follow the game’s progress, revealing the contents of each square as they go.
The audience will enjoy engaging with quizzes, interactive scenes, theatrical monologues, iconic figures, questions about civic responsibility, inspiring stories, and examples of virtuous living. This will allow them to absorb information about social topics and playfully challenge mental patterns that contribute to the development of stereotypes and biases.
The game board shares information about social topics, such as: the life expectancy gap of nearly 3 years between a Turin resident in Vallette and one in the hills, and the fact that in 2018 the world’s wealthiest 1% owned half of the planet’s total wealth. Or that Kazakhstan ranks higher than Italy and Finland in income equality, while the United States, despite being the world’s most powerful nation, lags behind Burma in this regard (2015 data). The game will also delve into mental processes, like why our brains tend to connect more easily with people similar to us than with those who look different. And because “learning requires time“, OCA won’t reward the fastest team, but the one that earns the most “brain gain” experience points. Players will learn that taking time to reflect and coming in second can sometimes win the game of critical thinking.
The performance employs various theatrical languages, each associated with a different kind of square and each designed to engage critical thinking through a unique approach.
TRUE STORIES SQUARES: Monologue. Each square tells a true story gathered from an interview with a witness, encouraging listeners to empathize and “put themselves in someone else’s shoes”.
QUIZ AND “DID YOU KNOW?” SQUARES: Interactive Q&A or theatrical scene. These squares offer specific information in a simple and accessible way, presenting real but surprising data. Written using journalistic fact-checking methods, they aim to show reality from a different perspective, as objectively and thoroughly as possible.
EVERYDAY LIFE SQUARES: Interactive Gaming. These squares present everyday situations where players experience different choices, training their behaviors and reactions.
ICON SQUARES: Theatrical narration. These squares tell the stories of individuals who shaped the history of civil rights, offering inspiring and virtuous visions of the world.
GOOSE SQUARES: These are surprise lucky squares, designed to be easy, fun, and relaxing, providing listeners with a moment of mental rest.
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